Update: Endless Mode, Performance


  • fixed certain corner walls drawing when outside the view
  • made final enemies hunt you down no matter what
  • added counter for how many enemies remain
  • redid bullet and shell particles effects to be an order of magnitude more efficient
  • nerfed the hell out of player health and health pickups
  • made the game endless, for now..
  • added some stats displayed when you clear a  floor
  • fixed a bounding box bug with green bullets
  • made debug drawing more extensive and less cheating. you can enable/disable it with P on the keyboard or LB on the gamepad
  • made the enemy grid size larger, leading to slightly better overall AI pathing performance and more spaced out groups.

Files

geobattle.zip 3 MB
Apr 23, 2018
geobattle_linux.zip 3 MB
Apr 23, 2018

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Comments

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(+1)

Hey destrovel, amazing how much you've done in a month. The new map textures, the bullets look so much better, and the doors are a nice addition. The minimap and pathfinding improvements really help, and the level generation feels a lot more intuitive. I ran into a bug where the map generation freezes at the "placing doors" step, I think you have an infinite loop in there somewhere. But overall, keep up the good work