Update: Endless Mode, Performance
GeoBattle » Devlog
- fixed certain corner walls drawing when outside the view
- made final enemies hunt you down no matter what
- added counter for how many enemies remain
- redid bullet and shell particles effects to be an order of magnitude more efficient
- nerfed the hell out of player health and health pickups
- made the game endless, for now..
- added some stats displayed when you clear a floor
- fixed a bounding box bug with green bullets
- made debug drawing more extensive and less cheating. you can enable/disable it with P on the keyboard or LB on the gamepad
- made the enemy grid size larger, leading to slightly better overall AI pathing performance and more spaced out groups.
Files
geobattle.zip 3.1 MB
Apr 23, 2018
geobattle_linux.zip 3.2 MB
Apr 23, 2018
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GeoBattle
A colorful, shape-based shooter derived from the likes of Teleglitch and Nuclear Throne
Status | On hold |
Author | destrovel |
Genre | Action, Shooter |
Tags | 2D, 8-Bit, Colorful, Fast-Paced, Roguelike, Roguelite, Top-Down, Top down shooter, Twin Stick Shooter |
Languages | English |
More posts
- Update 0.2.4: Bug fixAug 28, 2019
- ResurrectionMar 20, 2019
- Update 0.2.2: ShadersMay 05, 2018
- Update 0.2.1: Shadow changesMay 01, 2018
- Update 0.2.0: Level Themes, Text Effects, More ArtifactsApr 29, 2018
- Progress Update: Inbound 0.2.0Apr 28, 2018
- Update: New weapons, threat indicationApr 25, 2018
- Update 1.1.10: Wall particles, bug fixesApr 22, 2018
- Update: Artifact display, Doors, AIApr 19, 2018
Comments
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Hey destrovel, amazing how much you've done in a month. The new map textures, the bullets look so much better, and the doors are a nice addition. The minimap and pathfinding improvements really help, and the level generation feels a lot more intuitive. I ran into a bug where the map generation freezes at the "placing doors" step, I think you have an infinite loop in there somewhere. But overall, keep up the good work