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Devlog
Update 0.2.4: Bug fix
August 28, 2019
by
destrovel
This version has been kicking around my hard drive for like six months without getting uploaded because I wanted to do more with it. It includes a bug fix for a fairly common level generation bug that...
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Resurrection
March 20, 2019
by
destrovel
The time is here. GEOBATTLE is being rebuilt, from the ground up, to be better and bigger than the original ever was. Stay tuned for more...
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Update 0.2.2: Shaders
May 05, 2018
by
destrovel
I've been busy with other life things for a few days, but I do have this update to push that includes my first attempts at some post processing using shaders. Pixellation Scanlines, toggelable through...
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Update 0.2.1: Shadow changes
May 01, 2018
by
destrovel
This small update brings some significant changes to how shadows are drawn. Shadows are now not fully opaque, and enemies disappear around corners and behind walls. Also, shadows are subsampled and h...
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Update 0.2.0: Level Themes, Text Effects, More Artifacts
April 29, 2018
by
destrovel
This update was three days in the making instead of the usual one. However, as this project progresses, it takes longer and longer to add features, both because I spend more time testing the game than...
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Progress Update: Inbound 0.2.0
April 28, 2018
by
destrovel
I'm not sure if anyone reads these, but if you are, know that I'm still making progress even if there hasn't been a major update in a few days. Pushing updates every day was making it tough to tackle...
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Update: New weapons, threat indication
April 25, 2018
by
destrovel
added an indicator for off-screen engaging enemies added two new weapons turned off phy_bullet for now artifacts show their effect when near them, not just when picked up fixed some bullets not being...
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Update: Endless Mode, Performance
April 23, 2018
by
destrovel
1
fixed certain corner walls drawing when outside the view made final enemies hunt you down no matter what added counter for how many enemies remain redid bullet and shell particles effects to be an ord...
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Update 1.1.10: Wall particles, bug fixes
April 22, 2018
by
destrovel
Haven't had quite as much time the past couple of days. Regardless: turned up ammo pickup life by a couple seconds turned down ammo amount given added a hard visibility check to ai code to prevent any...
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Update: Artifact display, Doors, AI
April 19, 2018
by
destrovel
Made progress yesterday, but not enough to warrant an update. Today we have: added an artifact display to the lower right, displays names of artifacts in order of when you got them added doors that ra...
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Update 0.1.9: Particles, Camera code overhaul
April 18, 2018
by
destrovel
added another type of chest, the yellow chest, that only has artifacts in it. blue chests now only have weapons in them. lasers are now drawn on the minimap particles effects added for enemy / player...
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Update: AI Pathing changes, Telegraphs
April 16, 2018
by
destrovel
Time got cut short today, so today's update is missing some things I wanted it to have. nevertheless: made the fullscreen warning slightly larger. changed the main menu background. added the weapon HU...
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Update: Quality of Life, Balancing, Bugfixes
April 16, 2018
by
destrovel
Instead of spending the day doing sexy things, I spent the day doing fiddly frustrating stuff in an attempt to give more "polish" or something. That's okay, because the game is bit more entertaining n...
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Update 0.1.8: Lasers, UI, balancing
April 14, 2018
by
destrovel
Major update after a long days work. added chests to minimap made minimap make more sense moved the ammo display to under the healthbar nerfed enemy damage various shadow optimizations modified level...
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Update: Art test, final enemy hunting
April 14, 2018
by
destrovel
Another small update before today is over, this includes some new art we're trying out. Let me know if its too rough on the eyes. Also, the last 5 enemies were always supposed to hunt you down, but th...
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Update: Minimap and settings menu
April 13, 2018
by
destrovel
With this update brings an actual functioning settings menu, with options to turn off various effects that may cause nausea in some people such as screen shake and screen flashing. Also rudimentary re...
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Update: Linux target added!
April 13, 2018
by
destrovel
Linux support added!...
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Update: Artifacts!
April 12, 2018
by
destrovel
Happy to announce the addition of artifacts and chests to hold them. Levels now have chests spawn, chests can drop either weapons or artifacts. Artifacts grant permanent effects. There are currently s...
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Update: Enemy AI changes and balancing
April 12, 2018
by
destrovel
Todays smaller update brings many changes to AI, including: Much higher reload times for all enemies A more unified script system for enemy AI Several performance improvements Enemies now don't chase...
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Update: Patrolling enemies, AI view distance, pickup sounds
April 10, 2018
by
destrovel
Todays updates: patrolling enemies with max view distances, and sounds for pickups. also gave triangular enemies trails and made player glow depend on weapon reload timer...
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Update: Player dashing, bullet glow, screen flash, and more!
April 09, 2018
by
destrovel
1
Lots of new stuff today, really adding to the feel of the game I want to make. -Added player dashing, using RMB or the left trigger. You can dash twice a second. -Added bullet glow, cheap and easy ver...
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Update: Muzzle flash, freeze frames, and audio test
April 09, 2018
by
destrovel
Hey all, today's update brings some shooting and hurting sounds for the player and enemies. Also, freeze frames for damage to the player and enemies, as well as muzzle flash for everyone. Starting to...
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Update: Visual Effects
April 07, 2018
by
destrovel
Todays updates brings: -last few enemies chase you down -new weapon, the flakker -speed derived zoom scrolling -levels actually get harder as you go...
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Update: Playable!
April 07, 2018
by
destrovel
We've added health pickups and upped the ammo rate to make things a bit more playable. It's still pretty tough to get to the last floor without running out of ammo, but progress nonetheless. Health pi...
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Initial proof-of-concept release
April 06, 2018
by
destrovel
An early development snapshot has been uploaded here to itch.io for you to play around with. Theres not much to do here. Shoot a couple enemies, wander around the room, maybe pick up another weapon...
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