Update 0.2.0: Level Themes, Text Effects, More Artifacts
GeoBattle » Devlog
This update was three days in the making instead of the usual one. However, as this project progresses, it takes longer and longer to add features, both because I spend more time testing the game than building it and because the complexity of the code has only gone up. With that in mind, here's the changes:
- added a sound for bullets hitting walls
- added 13 more wall types and particle types for them
- added 5 more artifacts
- added 3 more weapons, some are binary fire
- chests can't spawn inside doors anymore
- fixed a critical bug with final enemies messing up the camera
- expanded level generation flexibility to allow many different themes of levels to be made
- used aforementioned level generation to change the layout of the games levels, theres now 4 of them, each themed after one of the colors so far.
- added some pitch variety to lots of sounds
- enemies no longer try to path around each other to shoot you, if they can.
- added a text display system, used it to have pickup displays for ammo and health, as well as show some damage numbers when you get hit and show when you've successfully dodged a bullet.
- fixed a stupid bug with chest generation
- made an exit condition for door generation if its taking too long
- turned phy_bullet back on
- addressed some serious memory leaks in the particle system
- lots of small adjustments to sprites for player, enemies, and bullets
Files
geobattle_linux-0.2.0.zip 3.2 MB
Apr 29, 2018
geobattle_windows-0.2.0.zip 3 MB
Apr 29, 2018
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GeoBattle
A colorful, shape-based shooter derived from the likes of Teleglitch and Nuclear Throne
Status | On hold |
Author | destrovel |
Genre | Action, Shooter |
Tags | 2D, 8-Bit, Colorful, Fast-Paced, Roguelike, Roguelite, Top-Down, Top down shooter, Twin Stick Shooter |
Languages | English |
More posts
- Update 0.2.4: Bug fixAug 28, 2019
- ResurrectionMar 20, 2019
- Update 0.2.2: ShadersMay 05, 2018
- Update 0.2.1: Shadow changesMay 01, 2018
- Progress Update: Inbound 0.2.0Apr 28, 2018
- Update: New weapons, threat indicationApr 25, 2018
- Update: Endless Mode, PerformanceApr 23, 2018
- Update 1.1.10: Wall particles, bug fixesApr 22, 2018
- Update: Artifact display, Doors, AIApr 19, 2018
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