Update 0.2.2: Shaders
GeoBattle » Devlog
I've been busy with other life things for a few days, but I do have this update to push that includes my first attempts at some post processing using shaders.
- Pixellation
- Scanlines, toggelable through the settings menu
- 24 color mode, goes down to 4 color mode when you take damage for a second
- Similarly, some screen blurring and contrast adjustment when you take damage.
Files
geobattle_linux-0.2.2.zip 3.2 MB
May 05, 2018
geobattle_windows-0.2.2.zip 3.1 MB
May 05, 2018
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GeoBattle
A colorful, shape-based shooter derived from the likes of Teleglitch and Nuclear Throne
Status | On hold |
Author | destrovel |
Genre | Action, Shooter |
Tags | 2D, 8-Bit, Colorful, Fast-Paced, Roguelike, Roguelite, Top-Down, Top down shooter, Twin Stick Shooter |
Languages | English |
More posts
- Update 0.2.4: Bug fixAug 28, 2019
- ResurrectionMar 20, 2019
- Update 0.2.1: Shadow changesMay 01, 2018
- Update 0.2.0: Level Themes, Text Effects, More ArtifactsApr 29, 2018
- Progress Update: Inbound 0.2.0Apr 28, 2018
- Update: New weapons, threat indicationApr 25, 2018
- Update: Endless Mode, PerformanceApr 23, 2018
- Update 1.1.10: Wall particles, bug fixesApr 22, 2018
- Update: Artifact display, Doors, AIApr 19, 2018
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