Update 0.2.1: Shadow changes
GeoBattle » Devlog
This small update brings some significant changes to how shadows are drawn.
Shadows are now not fully opaque, and enemies disappear around corners and behind walls. Also, shadows are subsampled and have some static effect as well. Still playing around with it, but its a major design change and I'm really liking it. There might have been other changes here, but I don't remember them past the 4 hours I spent on shadows.
Files
geobattle_linux-0.2.1.zip 3.2 MB
May 01, 2018
geobattle_windows-0.2.1.zip 3.1 MB
May 01, 2018
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GeoBattle
A colorful, shape-based shooter derived from the likes of Teleglitch and Nuclear Throne
Status | On hold |
Author | destrovel |
Genre | Action, Shooter |
Tags | 2D, 8-Bit, Colorful, Fast-Paced, Roguelike, Roguelite, Top-Down, Top down shooter, Twin Stick Shooter |
Languages | English |
More posts
- Update 0.2.4: Bug fixAug 28, 2019
- ResurrectionMar 20, 2019
- Update 0.2.2: ShadersMay 05, 2018
- Update 0.2.0: Level Themes, Text Effects, More ArtifactsApr 29, 2018
- Progress Update: Inbound 0.2.0Apr 28, 2018
- Update: New weapons, threat indicationApr 25, 2018
- Update: Endless Mode, PerformanceApr 23, 2018
- Update 1.1.10: Wall particles, bug fixesApr 22, 2018
- Update: Artifact display, Doors, AIApr 19, 2018
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