Update: Enemy AI changes and balancing
GeoBattle » Devlog
Todays smaller update brings many changes to AI, including:
Much higher reload times for all enemies
A more unified script system for enemy AI
Several performance improvements
Enemies now don't chase you so closely or well, and will give up and start patrolling again if they get too far away from you, or if they get to where they last thought you were and can't see you.
I'm really excited for what the next couple days have in store!
Files
geobattle.zip 2.3 MB
Apr 12, 2018
Get GeoBattle
Download NowName your own price
GeoBattle
A colorful, shape-based shooter derived from the likes of Teleglitch and Nuclear Throne
Status | On hold |
Author | destrovel |
Genre | Action, Shooter |
Tags | 2D, 8-Bit, Colorful, Fast-Paced, Roguelike, Roguelite, Top-Down, Top down shooter, Twin Stick Shooter |
Languages | English |
More posts
- Update 0.2.4: Bug fixAug 28, 2019
- ResurrectionMar 20, 2019
- Update 0.2.2: ShadersMay 05, 2018
- Update 0.2.1: Shadow changesMay 01, 2018
- Update 0.2.0: Level Themes, Text Effects, More ArtifactsApr 29, 2018
- Progress Update: Inbound 0.2.0Apr 28, 2018
- Update: New weapons, threat indicationApr 25, 2018
- Update: Endless Mode, PerformanceApr 23, 2018
- Update 1.1.10: Wall particles, bug fixesApr 22, 2018
- Update: Artifact display, Doors, AIApr 19, 2018
Leave a comment
Log in with itch.io to leave a comment.