Update: Art test, final enemy hunting
GeoBattle » Devlog
Another small update before today is over, this includes some new art we're trying out. Let me know if its too rough on the eyes.
Also, the last 5 enemies were always supposed to hunt you down, but there was a bug preventing them from doing it right. I've fixed this bug, but if you're more than 1000 pixels from a final enemy, they'll still lose you until you're back within that margin.
Files
geobattle.zip 2.5 MB
Apr 14, 2018
geobattle_linux.zip 2.7 MB
Apr 14, 2018
Get GeoBattle
Download NowName your own price
GeoBattle
A colorful, shape-based shooter derived from the likes of Teleglitch and Nuclear Throne
Status | On hold |
Author | destrovel |
Genre | Action, Shooter |
Tags | 2D, 8-Bit, Colorful, Fast-Paced, Roguelike, Roguelite, Top-Down, Top down shooter, Twin Stick Shooter |
Languages | English |
More posts
- Update 0.2.4: Bug fixAug 28, 2019
- ResurrectionMar 20, 2019
- Update 0.2.2: ShadersMay 05, 2018
- Update 0.2.1: Shadow changesMay 01, 2018
- Update 0.2.0: Level Themes, Text Effects, More ArtifactsApr 29, 2018
- Progress Update: Inbound 0.2.0Apr 28, 2018
- Update: New weapons, threat indicationApr 25, 2018
- Update: Endless Mode, PerformanceApr 23, 2018
- Update 1.1.10: Wall particles, bug fixesApr 22, 2018
- Update: Artifact display, Doors, AIApr 19, 2018
Leave a comment
Log in with itch.io to leave a comment.