Update 0.1.8: Lasers, UI, balancing
GeoBattle » Devlog
Major update after a long days work.
- added chests to minimap
- made minimap make more sense
- moved the ammo display to under the healthbar
- nerfed enemy damage
- various shadow optimizations
- modified level generation in an attempt to build more open, larger levels
- mouse lock and option to enable/disable. disabled by default. this took half of today's allotted hours :(
- made an attempt at balancing artifacts
- added a couple laser weapons to play with
- added laser enemies, with a cool telegraph effect
Files
geobattle.zip 3 MB
Apr 14, 2018
geobattle_linux.zip 3.2 MB
Apr 14, 2018
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GeoBattle
A colorful, shape-based shooter derived from the likes of Teleglitch and Nuclear Throne
Status | On hold |
Author | destrovel |
Genre | Action, Shooter |
Tags | 2D, 8-Bit, Colorful, Fast-Paced, Roguelike, Roguelite, Top-Down, Top down shooter, Twin Stick Shooter |
Languages | English |
More posts
- Update 0.2.4: Bug fixAug 28, 2019
- ResurrectionMar 20, 2019
- Update 0.2.2: ShadersMay 05, 2018
- Update 0.2.1: Shadow changesMay 01, 2018
- Update 0.2.0: Level Themes, Text Effects, More ArtifactsApr 29, 2018
- Progress Update: Inbound 0.2.0Apr 28, 2018
- Update: New weapons, threat indicationApr 25, 2018
- Update: Endless Mode, PerformanceApr 23, 2018
- Update 1.1.10: Wall particles, bug fixesApr 22, 2018
- Update: Artifact display, Doors, AIApr 19, 2018
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